The Impact Jacket
This jacket may very well save your life. Have a look.
http://www.impactjackets.com
Motorcycle Helmet Performance: Blowing the Lid Off
Searching for the truth behind motorcycle helmet design, helmet standards and actual head protection
By Dexter Ford
How good is your helmet? Will it actually protect your brain in your next crash?
These seem like easy questions, ones you probably think you can answer by reciting the lofty standards your helmet meets and the lofty price you might have paid for it. But the real answers, as you are about to see, are anything but easy.
There’s a fundamental debate raging in the motorcycle helmet industry. In a fiberglass-reinforced, expanded-polystyrene nutshell, it’s a debate about how strong and how stiff a helmet should be to provide the best possible protection.
Why the debate? Because if a helmet is too stiff it can be less able to prevent brain injury in the kinds of crashes you’re most likely to have. And if it’s too soft, it might not protect you in a violent, high-energy crash. What’s just right? Well, that’s why it’s called a debate. If you knew what your head was going to hit and how hard, you could choose the perfect helmet for that crash. But crashes are accidents. So you have to guess.
To understand how a helmet protects—or doesn’t protect—your brain, it helps to appreciate just how fragile that organ actually is. The consistency of the human brain is like warm Jello. It’s so gooey that when pathologists remove a brain from a cadaver, they have to use a kind of cheesecloth hammock to hold it together as it comes out of the skull.
Your brain basically floats inside your skull, within a bath of cervical-spinal fluid and a protective cocoon called the dura. But when your skull stops suddenly—as it does when it hits something hard—the brain keeps going, as Sir Isaac Newton predicted. Then it has its own collision with the inside of the skull. If that collision is too severe, the brain can sustain any number of injuries, from shearing of the brain tissue to bleeding in the brain, or between the brain and the dura, or between the dura and the skull. And after your brain is injured, even more damage can occur. When the brain is bashed or injured internally, bleeding and inflammation make it swell. When your brain swells inside the skull, there’s no place for that extra volume to go. So it presses harder against the inside of the skull and tries to squeeze through any opening, bulging out of your eye sockets and oozing down the base of the skull. As it squeezes, more damage is done to some very vital regions.
None of this is good.
To prevent all that ugly stuff from happening, we wear helmets. Modern, full-face helmets, if we have enough brains to protect, that is.
A motorcycle helmet has two major parts: the outer shell and the energy-absorbing inner liner. The inner lining is made of expanded polystyrene or EPS, the same stuff used in beer coolers, foam coffee cups, and packing material. Outer shells come in two basic flavors: a resin/fiber composite, such as fiberglass, carbon fiber and Kevlar, or a molded thermoplastic such as ABS or polycarbonate, the same basic stuff used in face shields and F-16 canopies.
The shell is there for a number of reasons. First, it’s supposed to protect against pointy things trying to penetrate the EPS—though that almost never happens in a real accident. Second, the shell protects against abrasion, which is a good thing when you’re sliding into the chicane at Daytona. Third, it gives Troy Lee a nice, smooth surface to paint dragons on. Riders—and helmet marketers—pay a lot of attention to the outer shell and its material. But the part of the helmet that absorbs most of the energy in a crash is actually the inner liner.
When the helmet hits the road or a curb, the outer shell stops instantly. Inside, your head keeps going until it collides with the liner. When this happens, the liner’s job is to bring the head to a gentle stop—if you want your brain to keep working like it does now, that is.
The great thing about EPS is that as it crushes, it absorbs lots of energy at a predictable rate. It doesn’t store energy and rebound like a spring, which would be a bad thing because your head would bounce back up, shaking your brain not just once, but twice. EPS actually absorbs the kinetic energy of your moving head, creating a very small amount of heat as the foam collapses.
The helmet’s shell also absorbs energy as it flexes in the case of a polycarbonate helmet, or flexes, crushes and delaminates in the case of a fiberglass composite helmet.
To minimize the G-forces on your soft, gushy brain as it stops, you want to slow your head down over as great a distance as possible. So the perfect helmet would be huge, with 6 inches or mosre of soft, fluffy EPS cradling your precious head like a mint on a pillow.
Problem is, nobody wants a 2-foot-wide helmet, though it might come in handly if you were auditioning for a Jack in the Box commercial. So helmet designers have pared down the thickness of the foam, using denser, stiffer EPS to make up the difference. This increases the G-loading on your brain in a crash, of course. And the fine points of how many Gs a helmet transmits to the head, for how long, and in what kind of a crash, are the variables that make the helmet-standard debate so gosh darn fun.
Standardized Standards
To make buying a helmet in the U.S as confusing as possible, there are at least four standards a street motorcycle helmet can meet. The price of entry is the DOT standard, called FMVSS 218, that every street helmet sold here is legally required to pass. There is the European standard, called ECE 22-05, accepted by more than 50 countries. There’s the BSI 6658 Type A standard from Britain. And lastly the Snell M2000/M2005 standard, a voluntary, private standard used primarily in the U.S. So every helmet for street use here must meet the DOT standard, and might or might not meet one of the others. Just by looking at the published requirements for each standard, you would guess a DOT-only helmet would be designed to be the softest, with an ECE helmet very close, then a BSI helmet, and then a Snell helmet.
Because there are few human volunteers for high-impact helmet testing—and because they would be a little confused after a hard day of 200-G impacts—it’s done on a test rig.
The helmets are dropped, using gravity to accelerate the helmet to a given speed before it smashes onto a test anvil bolted to the floor. By varying the drop height and the weight of the magnesium headform inside the helmet, the energy level of the test can be easily varied and precisely repeated. As the helmet/headform falls it is guided by either a steel track or a pair of steel cables. That guiding system adds friction to slow the fall slightly, so the test technician corrects for this by raising the initial drop height accordingly.
The headform has an accelerometer inside that precisely records the force the headform receives, showing how many Gs the headform took as it stopped and for how long.
If you test a bunch of helmets under the same conditions, you can get a good idea of how well each one absorbs a particular hit. And it’s important to understand that as in lap times, golf scores and marriages, a lower number is always better when we’re talking about your head receiving extreme G forces.
A World Of Hurt
Dr. Hurt sees the Snell standard in pretty much the same light.
“What should the [G] limit on helmets be? Just as helmet designs should be rounder, smoother and safer, they should also be softer, softer, softer. Because people are wearing these so-called high-performance helmets and are getting diffused [brain] injuries … well, they’re screwed up for life. Taking 300 Gs is not a safe thing.
“We’ve got people that we’ve replicated helmet [impacts] on that took 250, 230 Gs [in their accidents]. And they’ve got a diffuse injury they’re not gonna get rid of. The helmet has a good whack on it, but so what? If they’d had a softer helmet they’d have been better off.”
How does the Snell Foundation respond to the criticism of head-injury scientists from all over the world that the Snell standards create helmets too stiff for optimum protection in the great majority of accidents?
“The whole business of testing helmets is based on the assumption that there is a threshold of injury,” says Ed Becker, executive director of the Snell Foundation. “And that impact shocks below that threshold are going to be non-injurious. “We’re going with 300 Gs because we started with 400 Gs back in the early days. And based on [George Snively’s, the founder of the SMF] testing, and information he’d gotten from the British Standards Institute, 400 Gs seemed reasonable back then. He revised it downward over the years, largely because helmet standards were for healthy young men that were driving race cars. But after motorcycling had taken up those same helmets, he figured that not everybody involved in motorcycling was going to be a young man. So he concluded from work that he had done that the threshold of injury was above 400 Gs. But certainly below 600 Gs.
“The basis for the 300 G [limit in the Snell M2000 standard] is that the foundation is conservative. [The directors] have not seen an indication that a [head injury] threshold is below 300 Gs. If and when they do, they’ll certainly take it into account.”
So nobody is being hurt by the added stiffness of a Snell helmet, we asked.
“That’s certainly our hope here,” answered Becker. “At this point I’ve got no reason to think anything else.”
How Hurt is Hurt?
Doctors and head-injury researchers use a simplified rating of injuries, called the Abbreviated Injury Scale, or AIS, to describe how severely a patient is hurt when they come into a trauma facility. AIS 1 means you’ve been barely injured. AIS 6 means you’re dead, or sure to be dead very soon. Here’s the entire AIS scale:
AIS 1 = Minor
AIS 2 = Moderate
AIS 3 = Serious
AIS 4 = Severe
AIS 5 = Critical
AIS 6 = Unsurvivable
A patient’s AIS score is determined separately for each different section of the body. So you could have an AIS 4 injury to your leg, an AIS 3 to your chest and an AIS 5 injury to your head. And you’d be one hurtin’ puppy. Newman is quoted in the COST study on the impact levels likely to cause certain levels of injury. Back in the ’80s he stated that, as a rough guideline, a peak linear impact—the kind we’re measuring here—of 200 to 250 Gs generally corresponds to a head injury of AIS 4, or severe; that a 250 G to 300 G impact corresponds to AIS 5, or critical; and that anything over 300 Gs corresponds to AIS 6. That is, unsurvivable.
Newman isn’t the only scientist who thinks getting hit with much more than 200 Gs is a bad idea. In fact, researchers have pretty much agreed on that for 50 years.
The Wayne State Tolerance Curve is the result of a pretty gruesome series of experiments back in the ’50s and ’60s in which dogs’ brains were blasted with bursts of compressed air, monkeys were bashed on the skull, and the heads of dead people were dropped to see just how hard they could be hit before big-time injury set in. This study’s results were backed up by the JARI Human Head Impact Tolerance Curve, published in ‘80 by a Japanese group who did further unspeakable things to monkeys, among other medically necessary atrocities.
The two tolerance curves agree on how many Gs you can apply to a human head for how long before a concussion or other more serious brain injury occurs. And the Wayne State Tolerance Curve was instrumental in creating the DOT helmet standard, with its relatively low G-force allowance.
According to both these curves, exposing a human head to a force over 200 Gs for more than 2 milliseconds is what medical experts refer to as “bad.” Heads are different, of course. Young, strong people can take more Gs than old, weak people. Some prizefighters can take huge hits again and again and not seem to suffer any ill effects other than a tendency to sell hamburger cookers on late-night TV. And the impacts a particular head has undergone in the past may make that head more susceptible to injury.
Is an impact over the theoretical 200 G/2 millisecond threshold going to kill you? Probably not. Is it going to hurt you? Depends on you, and how much over that threshold your particular hit happens to be. But head injuries short of death are no joke. Five million Americans suffer from disabilities from what’s called Traumatic Brain Injury—getting hit too hard on the head. That’s disabilities, meaning they ain’t the same as they used to be.
There’s another important factor that comes into play when discussing how hard a hit you should allow your brain to take: the other injuries you’ll probably get in a serious crash, and how the effects of your injuries add up.
The likelihood of dying from a head injury goes up dramatically if you have other major injuries as well. It also goes up with age. Which means that a nice, easy AIS 3 head injury, which might be perfectly survivable on its own, can be the injury that kills you if you already have other major injuries. Which, as it happens, you are very likely to have in a serious motorcycle crash.
The COST study was limited to people who had hit their helmets on the pavement in their accidents. Of these, 67 percent sustained some kind of head injury. Even more? percent—sustained leg injuries, and 57 percent had thorax injuries. You can even calculate your odds using the Injury Severity Score, or ISS. Take the AIS scores for the worst three injuries you have. Square each of those scores—that is, multiply them by themselves. Add the three results and compare them with the ISS Scale of Doom below.
A score of 75 means you’re dead. Sorry. Very few people with an ISS of 70 see tomorrow either.
If you’re between 15 and 44 years old, an ISS score of 40 means you have a 50-50 chance of making it. If you’re between 45 and 64 years old, ISS 29 is the 50-50 mark. And above 65 years old, the 50-50 level is an ISS of 20. For a 45- to 64-year old guy such as myself, an ISS over 29 means I’ll probably die.
If I get two “serious,” AIS 3 injuries—the aforementioned AIS 3 head hit and AIS 3 chest thump—and a “severe” AIS 4 leg injury, my ISS score is … let’s see, 3 times 3 is 9. Twice that is 18. 4 times 4 is 16. 18 and 16 is 34. Ooops. Gotta go.
Drop my AIS 3 head injury to an AIS 2 and my ISS score is 29. Now I’ve got a 50-50 shot.
Obviously, this means it’s very important to keep the level of head injury as low as possible. Because even if the head injury itself is survivable on its own, sustaining a more severe injury—even between relatively low injury levels—may not just mean a longer hospital stay, it may be the ticket that transfers you from your warm, cushy bed in the trauma unit to that cold, sliding slab downstairs.
Hurts So Good
To talk about helmet design and performance with any measure of authority, we should first look at the kinds of accidents that actually occur. The Hurt Report, issued in ‘81, was the first, last and only serious study on real motorcycle accidents in the U.S. The study was done by some very smart, very reputable scientists and researchers at the University of Southern California. The Hurt researchers came to some surprising and illuminating conclusions—conclusions that have not been seriously challenged since.
First, about half of all serious motorcycle accidents happen when a car pulls in front of a bike in traffic. These accidents typically happen at very low speeds, with a typical impact velocity, after all the braking and skidding, below 25 mph. This was first revealed in the Hurt Report but has been recently backed up by two other studies, a similar one in Thailand and especially the COST 327 study done in the European Union, where people have fast bikes and like to ride very quickly on some roads with no speed limits at all.
Actual crash speeds are slow, but the damage isn’t. These are serious, often fatal crashes. Most of these crashes happen very close to home. Because no matter where you go, you always leave your own neighborhood and come back to it. And making it through traffic-filled intersections—the ones near your home—is the most dangerous thing you do on a street motorcycle.
The next-biggest group of typical accidents happens at night, often on a weekend, at higher speeds. They are much more likely to involve alcohol, and often take place when a rider goes off the road alone. These two groups of accidents account for almost 75 percent of all serious crashes. So the accident we are most afraid of, and the one we tend to buy our helmets for—crashing at high speeds, out sport riding—is relatively rare.
Even though many motorcycles were capable of running the quarter-mile in 11 seconds (or less) and topping 140 mph back in ‘81, not one of the 900-odd accidents investigated in the Hurt study involved a speed over 100 mph. The “one in a thousand” speed seen in the Hurt Report was 86 mph, meaning only one of the accidents seen in the 900-crash study occurred at or above that speed. And the COST 327 study, done recently in the land of the autobahn, contained very few crashes over 120 kph, or 75 mph. The big lesson here is this: It’s a mistake to assume that going really fast causes a significant number of accidents just because a motorcycle can go really fast.
Another eye-opener: In spite of what one might assume, the speed at which an accident starts does not necessarily correlate to the impact the head—or helmet—will have to absorb in a crash. That is, according to the Hurt Report and the similar Thailand study, going faster when you fall off does not typically result in your helmet taking a harder hit.
How can this be? Because the vast majority of head impacts occur when the rider falls off his bike and simply hits his head on the flat road surface. The biggest impact in a given crash will typically happen on that first contact, and the energy is proportional to the height from which the rider falls—not his forward speed at the time. A big highside may give a rider some extra altitude, but rarely higher than 8 feet. A high-speed crash may involve a lot of sliding along the ground, but this is not particularly challenging to a helmeted head because all modern full-face helmets do an excellent job of protecting you from abrasion.
In fact, the vast majority of crashed helmets examined in the Hurt Report showed that they had absorbed about the same impact you’d receive if you simply tipped over while standing, like a bowling pin, and hit your head on the pavement. Ninety-plus percent of the head impacts surveyed, in fact, were equal to or less than the force involved in a 7-foot drop. And 99 percent of the impacts were at or below the energy of a 10-foot drop.
The Rules Rule
OK. We promised an actual helmet impact test, and it’s time to give it to you.
We asked the major helmet brands sold in the U.S. to each pick one model of their helmets. We asked for two functionally identical helmets in the same size, medium or 71¼4. Why two? To give us a look at the consistency of the manufacturer’s production techniques. Why all one size? To make sure any differences we saw were due to design and production differences, not random differences due to sizing. And we wanted to use the same-size headform in all our testing, again for consistency. We were also interested in learning as much as we could about different helmet constructions, and about how helmets built to different standards vary. So if a manufacturer made both fiberglass-shell and plastic-shell helmets, we asked for a pair of each. And if a manufacturer made helmets to two different standards, we asked for both as well.
Icon and Scorpion sent both fiberglass and polycarbonate helmets, all Snell/DOT-rated. AGV sent a pair of Snell/DOT-rated X-R2s and a pair of BSI/DOT-rated TiTechs. And Suomy sent the same model, its Spec 1R, in both BSI-rated and ECE-rated versions.
In the end, we wound up with 16 models, 32 helmets in all. A look at the accompanying chart will give you a rundown of the helmet brands that elected to participate and the models they sent. A number of manufacturers chose not to participate: Bell, KBC, OGK, Shoei and Simpson were contacted repeatedly, but chose not to send helmets. We also tested a couple of full-face Raider helmets purchased from Pep Boys for $69.95 a pop.
Unlike other standards testing, where the test parameters are published years ahead of time, we did not reveal the actual tests we were going to perform before we did the testing. So there was, essentially, no chance for them to send mislabeled, ringer helmets.
We needed somebody to help us design the tests and do the actual testing. So we hired David Thom. Remember the Hurt Report? Thom was one of the USC researchers who went out to investigate all those motorcycle accidents and then helped pull it all together. Thom worked at USC with Professor Harry Hurt for many years, investigating all the various ways motorcyclists and other folk hurt themselves, and striving mightily to find better ways to protect them.
Thom subsequently formed his own company, Collision and Injury Dynamics. He has his own state-of-the-art helmet impact lab where he does impartial, objective certification testing for many helmet companies. The DOT standard, for instance, relies on companies certifying their own helmets, and Thom is one of the people they contract with to do the actual testing. In other words, he knows what he’s doing.
We had no interest in checking to see whether our helmets conform to any specific standard. Because a helmet’s job is protecting your head, not passing a standard. We came up with our own battery of tests designed to duplicate, as best we could, the impacts that really happen on a statistically significant basis.
Real motorcycle accidents don’t end with a helmet hitting a machined stainless-steel anvil—they end up with a helmet bashing down on good old lumpy, gravel-studded asphalt. So the industrious Thom grabbed a square-foot piece of Sheldon Street in El Segundo, California, the street out in front of his lab, when the paving crew tore it up for resurfacing. Set in concrete, that would be our “anvil,” as they say in the biz, for flat-surface impacts.
Three of the four impacts we planned for each helmet would be on that flat asphalt surface—simply because that’s what real motorcyclists land on when they fall, more than 75 percent of the time. The Hurt Report established this, and in the recent Thailand helmet study 87.4 percent of the helmet hits were from the road surface or the shoulder. Helmets do hit curbs a small percentage of the time, but usually after sliding along on the road first, which means that in most cases they are actually hitting a flat surface—the vertical plane of the curb.
For the energy of each drop, we selected a range of hits typical of both the DOT and Snell testing regimens. We hit the left front and the left rear of the helmets with an energy of 100 joules, which translates to a drop of about 2 meters, or 6.6 feet. According to the Hurt Report, this drop represents the 90th-percentile energy of the crashes they investigated. We also did one high-energy drop with an energy of 150 joules, the same energy—about a 10-foot drop—as the hardest hit specified in the Snell standards, on the right front of each helmet. That’s 66 percent more violent than the drop specified by the DOT standard for a medium-sized helmet, and represents the 99th-percentile impact seen in the Hurt Report. Which means 1 percent or fewer impacts seen on the street exceeded this energy level. So we weren’t exactly taking it easy.
To see what happens when you’re unlucky enough to rear-end a truck’s lift gate, slide into a storm drain or be flung into the Eiffel Tower, we also did an edge hit onto a scary-looking piece of upright steel bar. We debated whether to do this hit at a 2-meter, 100-joule energy level or a more violent 3-meter, 150-joule impact level. We opted for the smaller hit, more to protect the helmet test rig than to play nice with the helmets. If a single helmet bottoms out and squishes its EPS liner flat, the total impact goes right into the headform and test rig—as it would to your head. And just like your head, the test rig is gonna break. We weren’t sure all the helmets would survive the 150-joule edge drop, so we pulled back to the 100-joule level. Fracturing the rig would put us out of commission for days, and we didn’t have the time—or money—to risk that.
In the end we were too conservative. When we inspected the helmets after the full course of testing, the 100-joule edge hit hadn’t come close to bottoming any of the helmets—even the supposedly wimpy DOT-only ones. We are confident we could have done the edge test at the 99th-percentile 150 joules—the Snell edge-anvil test—and seen results commensurate with those we saw from the other impacts.
The results of all our laborious impact testing were exactly as expected—but still surprising as hell.
The helmets ranged from the softest regimen, the DOT standard, to the Snell standard, the stiffest. But would the real-world, production-spec helmets actually show that progression from soft to stiff? In other words, can you predict how stiff a helmet will be simply by looking at the standard label? Absolutely.
In fact, our results show that modern helmets are all made with an amazing degree of precision, with their shell construction, liner density and liner thickness all controlled very well in the production process. In other words, almost everybody designing serious helmets seems to know exactly how to get what they want—the only variable is deciding what they want. And for the most part, the standards make that decision for them, not flashes of genius on the parts of the helmet designers themselves.
All the helmets we tested performed exactly as the standards they were designed to meet predicted. And they seemed to exceed those standards—that is, the DOT-only helmets were better at high-energy impacts than they had to be just to pass the DOT standard, and the Snell helmets were better at absorbing low-energy impacts than they had to be to pass DOT or Snell. So choosing a helmet, at least in terms of safety, is not a question of choosing high or low quality, it’s one of choosing what degree of stiffness you prefer, finding a helmet in that range by choosing a particular standard, and then worrying about fine points like fit, comfort, ventilation, graphics, racer endorsements or computer-generated spokesmodels.
How Hard Is Hard?
Not one helmet came close to bottoming in any of our tests. And they all handled the low-energy impacts, even the scary-looking edge impact, without strain.
In fact, in most cases the peak Gs in the edge impact were lower than the flat-anvil peak Gs for the same helmet at the same impact energy. Why is this? Because the edge impact flexes and/or delaminates the helmet shell sooner in the impact, letting the EPS inside—the real energy absorber in the system—start doing its work sooner.
In the high-energy impact, the 3-meter, 150-joule drop—the kind of hit a Snell helmet is, presumably, designed to withstand—the differences became more apparent.
The stiffest helmets in the Big Drop test, the Arai Tracker GTs, hit our hypothetical head with an average of 243 peak Gs. The softest helmets, the Z1R ZRP-1s, bonked the noggin with an average of 176 peak Gs. This is a classic comparison of a stiff, fiberglass, Snell-rated helmet, the Arai, against a softer, polycarbonate-shell, DOT-only helmet, the Z1R. OK. So let’s agree that we want to subject our heads to the minimum possible G force. Should we pick an impressive, expensive fiberglass/Kevlar/unobtanium-fiber helmet—or one of those less-expensive plastic-shelled helmets?
Conventional helmet-biz wisdom says fiberglass construction is somehow better at absorbing energy than plastic—something about the energy of the crash being used up in delaminating the shell. And that a stiffer shell lets a designer use softer foam inside—which might absorb energy better.
Our results showed the exact opposite—that plastic-shelled helmets actually performed better than fiberglass. In our big 3-meter hit—the high-energy kind of bash one might expect would show the supposed weaknesses of a plastic shell—the plastic helmets transferred an average of 20 fewer Gs compared with their fiberglass brothers, which were presumably designed by the same engineers to meet the same standards, and built in the same factories by the same people.
Why is this? We’re guessing—but it’s a really good guess: The EPS liner inside the shell is better at absorbing energy than the shell. The polycarbonate shells flex rather than crush and delaminate, and this flexing, far from being a problem, actually lets the EPS do more of its job of energy absorption while transferring less energy to the head.
Remember, these polycarbonate helmets from both Icon and Scorpion are also Snell M2000 rated. So they are tested to some very extreme energy levels. And Ed Becker, executive director of the Snell Foundation, is on record as saying that a low-priced—that is, plastic-shelled—Snell-certified helmet is just as good at protecting your head as a high-priced—that is, fiberglass—Snell-certified helmet. So at the high end of impact energy, we have the Snell Foundation vouching for their performance. And our testing, without the extreme two-hit hemi test, says they’re actually superior.
The Hardest Hits
So the softest DOT helmets came through our tests with protection to spare. But doubt lingered, in spite of everything we had seen: How would they do in a monster, wicked-big impact?
So we decided to kill them. We ran the Z1Rs up the test rig one last time. Not just to the 10-foot, 150-joule Snell test height, but all the way to the top of the rig: 3.9 meters, or 13 feet. This hit would be at 8.5 meters per second, an energy of 185 joules. That’s higher and harder than any existing helmet standard impact. And, not coincidentally, the same height and energy called out in the COST 327 proposed standard, the one that may replace the current ECE 22-05 specification. We did one hit on the pavement and one on the curb anvil—the same hits called out in the COST proposal. We did them on the back of the helmets, in the center, because that was the only place we hadn’t hit them before.
So this last test is not directly comparable to the others. But it showed, in no uncertain terms, just how tough—and how protective—an inexpensive helmet can be.
The peak Gs for the monster hits were 208 for the curb impact and 209 for the flat-pavement impact. Just a few Gs more, that is, than many of the Snell-rated helmets transmitted in their seven-foot hits on the flat anvil. And even after these mega hits, the EPS liners were still nowhere near used up.
The ZRP-1s are also well finished, quiet and very comfortable, though maybe a little short on venting. They’re also light: Our ZRP-1s weighed only about an ounce more than the lightest helmets in the test, the Arai Tracker GTs. What’s the cost for all this excellent impact absorption, comfort, light weight and highly durable finish? In a solid color, a ZRP-1 retails for $79.95.
The least-expensive helmets in the test, the $69.95 Pep Boys Raiders, also did well in all the standard impacts. But we can’t recommend them because their chin bars have soft, resilient foam, not the EPS you need to absorb a severe head-on impact. Our advice is to spring for the extra $10 and treat yourself to a Z1R ZRP-1.
Another helmet that taught us a thing or two was the Schuberth S-1. The Schuberth is certified to the ECE 22-05 standard, which dictates impact energies marginally higher than the DOT standard. Like the Z1R ZRP-1 and the Fulmer AFD4, it has relatively large outer dimensions, leaving room in the shell for thicker, and presumably softer, EPS. And like the DOT-only lids, it soaked up energy like a sailor soaks up Schlitz. If you can’t bring yourself to wear a $79.95 helmet just to get excellent energy management, you’ll feel very comfortable with the Schuberth, which sells for $640 to $700.
The other helmets we pulled apart used either a one-piece or a two-piece EPS liner. The S-1, on the other hand, uses a complex, five-piece liner, with separate front, rear and overear pads glued to a central foam hat. Leave it to the Germans to use five parts to do what the Z1R does with one.
A few of the European helmets—the Vemars, the Sharks and the Suomys—use a different kind of EPS liner than we’re used to seeing in Asian-built helmets. Instead of a solid foam liner of a specific density, these Euro-lids use stiffer, more rigid foam with deep channels in it to soften up the assembly and vent air through the shell. The effect is that of a highly vented bicycle helmet stuffed into the requisite hard outer shell. The ECE-rated Vemars and Sharks and the ECE and BSI-rated Suomys performed well on the impact torture rack, showing generally lower G-transmission than we saw in typical Snell-rated helmets.
All Helmets Are Great. We Investigate.
The good news in all this is that helmets—all helmets—are getting better. The last time we did an impact test on helmets was back in ‘91, in the November issue if you’re rummaging through that pile in the garage next to your 1929 Scott Flying Squirrel.
We did some of the same impacts this time, a 7-foot flat drop and a 10-foot flat drop, as we (and Thom) did in ‘91. So the results, at least on those tests, are highly comparable.
Back in ‘91, both DOT and Snell/DOT helmets routinely exceeded 250 Gs in the 7-foot drop, and often spiked past 300 Gs in the 10-foot drop. Ouch.
In our new results, no helmet exceeded 250 Gs in the 10-foot drop, and the vast majority of the 7-foot drops stayed well below 200 Gs. So falling at a 10-foot energy level today—a 99th-percentile crash—is like falling at a 7-foot energy level was back in ‘91. That means more and more people are being protected better and better. It also means that in well over 90 percent of the impacts we did, the rider would probably have come out with no more than an AIS 3—or serious—brain injury.
Helmets are getting better, and some of the least-expensive helmets provide truly amazing protection. But just how good can helmets get? Stay tuned—we’ll explore that topic very soon.
Goldcoastriders…
[…] something about goldcoastriders[…]…
Trackback by Goldcoastriders — January 10, 2011 @ 1:30 am